Senior Level Artist

Next EpisodeWrocław, Dolnośląskie, PolandPosted

Job Description

What we offer

  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site, hybrid or remote cooperation
  • Relocation package

Responsibilities

  • Create game environments from initial blockout through to final polish
  • Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
  • Handle environment composition, dressing, and lighting in Unreal Engine
  • Create engaging environmental storytelling while maintaining consistency with the project’s art direction
  • Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines

Requirements

  • 5+ years of professional experience in Level Art or Environment Art
  • Experience working on a shipped game, preferably a first-person (FPP) or open-world title
  • Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
  • Ability to independently light game environments
  • Excellent sense of composition, scale, color, lighting, and detail
  • Solid understanding of player guidance, gameplay readability, and environmental storytelling

Nice To Have

  • Familiarity with World Partition, Lumen, Nanite, and PCG
  • Experience working on AAA or AA game productions
  • Experience optimizing environments and working with modular assets
  • Ability to create basic 3D models for prototyping purposes

What We Offer

  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site, hybrid or remote cooperation
  • Relocation package