Job Description
What we offer
- Clear, consistent vision for the project and a well-structured production process
- Real impact on the direction and shape of the title from an early stage of development
- On-site, hybrid or remote cooperation
- Relocation package
- Create game environments from initial blockout through to final polish
- Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
- Handle environment composition, dressing, and lighting in Unreal Engine
- Create engaging environmental storytelling while maintaining consistency with the project’s art direction
- Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines
- 5+ years of professional experience in Level Art or Environment Art
- Experience working on a shipped game, preferably a first-person (FPP) or open-world title
- Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
- Ability to independently light game environments
- Excellent sense of composition, scale, color, lighting, and detail
- Solid understanding of player guidance, gameplay readability, and environmental storytelling
- Familiarity with World Partition, Lumen, Nanite, and PCG
- Experience working on AAA or AA game productions
- Experience optimizing environments and working with modular assets
- Ability to create basic 3D models for prototyping purposes
- Clear, consistent vision for the project and a well-structured production process
- Real impact on the direction and shape of the title from an early stage of development
- On-site, hybrid or remote cooperation
- Relocation package