Job Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
Role Overview
As Game Director you’ll have an important mission: to ensure that unannounced, upcoming
Mob game’s multiplayer systems properly convey the creative vision and that the vision remains
an integral part of the target co-op player experience. You will take ownership of this title and
work with all key stakeholders to steward its vision, quality, and long-term live-service health as
it scales.
You will also assist the GM of Games and CCO in reaching the strategic design and live-service
objectives set out for our upcoming game by guiding conceptual and systemic decisions through
Early Access and into ongoing operation. While your design leads focus on their areas of
ownership, you’ll pay attention to the larger picture, overseeing the game’s overall outcome:
progression, pace, co-op balance across party sizes, live-ops cadence, and quality.
You will ensure that all elements related to design, from encounter pacing to post-launch
content, work together cohesively to keep this upcoming game a rich, fun, and durable
multiplayer experience.
What You’ll Do
op status) against production constraints so that the systems take constraints into
account to ultimately create the optimum user experience for target players.
tuning across party sizes.
updates do not run behind schedule.
distinguishing incremental improvement work from major pivot proposals.
realistic operating model.
incoming request.
a prioritized roadmap
so on)
needed
Salary Range
The base salary range for this position is listed below. Final compensation within the applicable
salary range will be determined based on factors such as the applicant’s experience,
qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC
Metropolitan Areas: $200,000–$257,000 USD annually
Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL
Metropolitan Areas: $174,000–$223,000 USD annually
All Other U.S. Locations: $148,000–$190,000 USD annually
Benefits
Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:
profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off;
sick time; holidays; and parental leave
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Role Overview
As Game Director you’ll have an important mission: to ensure that unannounced, upcoming
Mob game’s multiplayer systems properly convey the creative vision and that the vision remains
an integral part of the target co-op player experience. You will take ownership of this title and
work with all key stakeholders to steward its vision, quality, and long-term live-service health as
it scales.
You will also assist the GM of Games and CCO in reaching the strategic design and live-service
objectives set out for our upcoming game by guiding conceptual and systemic decisions through
Early Access and into ongoing operation. While your design leads focus on their areas of
ownership, you’ll pay attention to the larger picture, overseeing the game’s overall outcome:
progression, pace, co-op balance across party sizes, live-ops cadence, and quality.
You will ensure that all elements related to design, from encounter pacing to post-launch
content, work together cohesively to keep this upcoming game a rich, fun, and durable
multiplayer experience.
What You’ll Do
- Work with the GM of Games and CCO to ensure that design, art, and story stay true to
- Define best methods for a live, in-market multiplayer title and inform all teams.
- Communicate quality and content expectations to the design team on a regular basis,
op status) against production constraints so that the systems take constraints into
account to ultimately create the optimum user experience for target players.
- Translate design and gameplay direction into specs that Level Design and Engineering
tuning across party sizes.
- Harmonize design across all departments, making sure design has ready answers and
updates do not run behind schedule.
- Work hand in hand with other areas of the team: Art, Engineering, and Production to
- Report to the GM of Games and ensure he, upper management, and the Brand
distinguishing incremental improvement work from major pivot proposals.
- Own the post-Early Access content roadmap and live-ops cadence, partnering with
realistic operating model.
- Build and run community and playtest feedback loops that convert player signal into a
incoming request.
- Develop the creative vision for the game’s ongoing content in line with the product and
- Participate in the proposal development process for future content and features (i.e.,
- Participate in project follow-up meetings at all phases (Early Access, live operations, and
- Write clear documentation, including required visual references
- 4+ years of leadership experience in the video game industry, with direct experience
- 5+ years of design experience in a lead or management role, including cooperative or
- Knowledge of Unreal Engine and how to get the absolute most out of it
- Experience running post-launch content roadmaps and live-ops cadences for a title with
a prioritized roadmap
- Familiarity with project management software (e.g., Jira)
- Exceptional organizational, interpersonal, and presentation skills
- Effective cross-departmental communication: you have the know-how to comfortably
so on)
- A highly collaborative and innovative spirit, with the confidence to hold sole creative
needed
- The ability to take technical and production feasibility into account when coming up with
- Mentorship: you’re motivated to share your expertise to guide the next generation of
- Autonomy in using presentation and design tools (e.g., PowerPoint, Photoshop, Google
- A solid understanding of the co-op multiplayer and live-service market, and a (fiery)
Salary Range
The base salary range for this position is listed below. Final compensation within the applicable
salary range will be determined based on factors such as the applicant’s experience,
qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC
Metropolitan Areas: $200,000–$257,000 USD annually
Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL
Metropolitan Areas: $174,000–$223,000 USD annually
All Other U.S. Locations: $148,000–$190,000 USD annually
Benefits
Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:
profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off;
sick time; holidays; and parental leave
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.