Groom Artist (All Levels) - ILM London

DisneyLondon, United KingdomPosted

Job Description

Groom Artist (All Levels) - ILM London

Apply Now Apply Later Job ID 10157556 Location London, United Kingdom Business Industrial Light & Magic Date posted Aug. 05, 2026

Job Summary:

Position Summary

We are looking for an artist who reflects the creative talent and passion for great filmmaking that define ILM.  

  • The Groom Artist is responsible for design and construct hair, fur and feathers for digital doubles and creatures with a focus on detail, form, and realism, ensuring they are ready for look development, rigging, and simulation.  

  • Support the design and construction of stylised, non photoreal assets when required.  

  • Utilise advanced grooming tools to craft the guide curves and detailed structure of hair, that meet the technical and artistic needs of production.

What You’ll Do

  • Collaborate with a cross-functional team, including Modelers, Texture Artists, and Rigging to achieve the desired look and functionality of assets.

  • Incorporate artistic skill and technical expertise to develop grooms that seamlessly integrate into the production pipeline.

  • Ability to create photoreal grooms for a mid to close up level of detail from scan data, reference, art and their own design ideas.

  • Participate in creative discussions and provide feedback during team reviews.

  • Capable of managing multiple assets and communicating with downstream departments

  • Possess a growth mindset. 

What We’re Looking For

Required Skills / Competencies:

  • Proven professional experience in grooming, with a portfolio that demonstrates expertise of hair and fur of photorealistic assets in a feature film or production environment.

  • Strong spatial awareness and technical skills for the construction of complex hair and fur. 

  • Strong organisational and time-management abilities to navigate schedules and meet project demands.

  • Ability to communicate and collaborate effectively across departments and assimilate new information quickly.

  • Exceptional attention to detail and a keen eye for realism.

Preferred Skills / Competencies:

  • A good understanding of the full CG pipeline.

  • Ability to use node networks and procedural workflows is a plus.

Technical Skills:

  • Established production experience with grooming software. 

  • Experience with Houdini is preferred. 

  • Knowledge of Linux is a necessity as to navigate through ILM’s production pipeline.

  • Knowledge of VEX and HDA is a plus. 

The closing date for applications: 21st August 2026

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 1 day on-site per week at a Company designated location, and occasionally from home

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