Job Description
About Big Shot Pictures
Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.
About The Role
We are seeking an Animator to help shape and execute high-quality animation within an Unreal Engine–first, real-time pipeline for episodic content. This is a hands-on, creative leadership role that combines strong animation fundamentals with technical fluency in Unreal Engine. The ideal candidate is comfortable leading by example, collaborating closely with a small, focused team, and contributing directly to animation quality and performance on screen.
This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.
Responsibilities
- Execute character animation for episodic productions from layout through final delivery
- Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows
- Deliver stylized and appealing animation with quick turnarounds
- Iterate rapidly based on feedback without losing quality
- Collaborate closely with directors, designers, technical artists, and production partners to maintain a consistent visual and performance style
- Iterate on animation based on feedback, ensuring high-quality results that meet creative and technical standards
- Support asset optimization, iteration, and performance polish within a real-time pipeline
- Contribute to maintaining efficient workflows and production best practices
Required Qualifications
- Strong professional experience animating in Unreal Engine (Sequencer, Control Rig, MetaHuman Animator), or strong foundational animation skills with a demonstrated ability and willingness to transition to real-time workflows
- Proven ability to animate across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family content
- Comfortable working in small, fast-moving teams
- Experience animating episodic, serialized, or narrative-driven content
Nice to Have:
- Creature and non-human animation experience
- Storyboarding and/or layout experience
- Experience with mocap pipelines
- Experience working with Unreal Engine Blueprint scripting
- Interest in leveraging emerging tools, including AI-assisted workflows, as an extension of the creative process to improve efficiency and iteration
Note: Must include a link to a reel to be considered