Job Description
Company: Proxima Studio (Creators of Suck Up!)
Location: Remote / Flexible
Role Type: Full-Time Contract or Permanent
About Us
We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1.
We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
The Role
We are seeking a 3D Artist & Animator who’s a cartoonist at heart: Someone who can create, build and animate expressive, lovable, degenerate characters, and imbue these characters and the broader game with a signature art style.
In this role, you will help establish the visual anchor for our next title. You will bridge high-level artistic vision with hands-on 3D asset creation and direct Unity integration.
Key Responsibilities
Please submit your resume along with a link to your Portfolio.
Portfolio Guidance:
Artifacts that showcase your creativity and technical competency. They could include:
Location: Remote / Flexible
Role Type: Full-Time Contract or Permanent
About Us
We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1.
We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
The Role
We are seeking a 3D Artist & Animator who’s a cartoonist at heart: Someone who can create, build and animate expressive, lovable, degenerate characters, and imbue these characters and the broader game with a signature art style.
In this role, you will help establish the visual anchor for our next title. You will bridge high-level artistic vision with hands-on 3D asset creation and direct Unity integration.
Key Responsibilities
- Character Pipeline & Modeling: Design and build low-poly, stylized characters with bold silhouette design, strong comedic expression, and immediate visual readability.
- Rigging and Animations: Support on rigging and animations of characters; including assistance on procedural animations
- Engine Integration: Import, configure, and optimize art assets directly inside Unity
- Visual Direction & World Aesthetic: Establish the overall art style, palettes, guidelines, and comedic visual language for the entire game, ensuring characters and world feel unified
- Cartoonist's Sense of Comedy: A deep understanding of visual storytelling, pose clarity, and physical comedy (function and expression over photorealism)
- Complete 3D Pipeline: End-to-end expertise in stylized modeling, texturing, rigging, weight painting, and animation (Blender, Maya, or equivalent).
- Unity Proficiency: Experience setting up character prefabs, rigs, animation states in Unity
- Modular Rigging Experience: Experience engineering swappable asset hierarchies and bone attachment sockets.
- Bonus: Comfort with procedural animation and light Unity C# scripting to hook up animations independently.
Please submit your resume along with a link to your Portfolio.
Portfolio Guidance:
Artifacts that showcase your creativity and technical competency. They could include:
- Stylized/low-poly character models demonstrating strong silhouettes and personal flair
- Animation clips highlighting comedic timing, physical comedy, and acting beats
- 2D concepts on characters and environments, or doodles
- 3D scenes
- Shared as links to Google Drive, personal website, or other easily accessible formats (please include access password if private)