Job Description
About the job
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About The Role
We are seeking a Cinematic Director to define and elevate real-time cinematic storytelling across multiple Unreal Engine projects. This role operates within the Art Center as a cross-project domain authority responsible for shaping cinematic standards, guiding mocap-driven execution, and delivering high-impact narrative sequences.
This is not a project-embedded production role. You will work across teams to evaluate cinematic execution, identify weaknesses, propose solutions, establish scalable workflows, and step in hands-on when critical execution is required. You will collaborate closely with design, engineering, and external mocap partners to shape compelling in-game storytelling experiences.
You are also expected to actively explore and leverage emerging AI-assisted production tools to accelerate previs, editorial iteration, and concept validation. This includes using AI to rapidly prototype narrative ideas, test visual approaches, and improve pipeline efficiency where appropriate. AI is viewed as a production accelerator, not a replacement for craft.
Job Type: Full-Time
Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred for collaboration; travel required for motion capture shoots and key production milestones at external locations)
Responsibilities
Minimum Requirements
Nice to Have
Salary Range: $125,000 – $180,000 Annually
Why Join the Snail Games USA Team?
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