Job Description
POSITION DETAILS
Title: Level Designer
Status: Contractor
Rate: $4500/month - 5500/month
Expected Hours: 40 hrs/week
Term: Oct 2026 - January 2027
Affray Interactive is a fully-remote office with flexible core hours. Salary is negotiable within the range listed based on experience. Affray Interactive believes in equal-opportunity employment. We aim to create a fair, transparent, and secure hiring process for all. We do not discriminate on the basis of race, color, sex, religion, national or social origin, property, birth or other status such as disability, age, marital and family status, sexual orientation and gender identity, health status, economic and social situation.
AFFRAY LEVEL DESIGNER
Affray Interactive LLC is looking for a level designer to join the team. This level designer will be working on our horror, tactical shooter FPS SCP: 5K, available now on Steam in early access. This is a limited term contractor position (40hrs per week). See below for salary and benefits information.
Unreal 4 experience is required, as we’re looking for a candidate who can hit the ground running! We’re looking for candidates in a US time zone for ease of collaboration and teamwork.
Horror is a focus for this position, and you should expect to mentor and work with other level designers to elevate the horror experience of SCP:5K.
*Applicants should send their resume and cover letter/CV to careers@affray.gg
THE WORK YOU WILL BE DOING
Work with other level designers to inject horror-moments into their levels
Create levels that revolve around horror and tension
Create primarily interior-based areas that are both exciting and easy to navigate through
Greybox and playtest your level, receive feedback, and work thoughtfully to implement feedback
Mentor other level designers in horror design
Collaborate seamlessly with other departments in the creation and maintaining of levels
Communicate frequently with the lead and director on progress of level design tasks
Be comfortable on working on multiple levels at the same time, switching as necessary
Follow company organizational best practices while working in the project
Work closely with other departments like Environment Art and QA as your level is shepherded through the level creation pipeline
WHAT YOU SHOULD BRING TO THE TABLE
Passion for both tactical shooter and horror level design
Exceptional interpersonal skills: Communication, giving plus receiving feedback, learning from mistakes, and meeting deadlines are key
3+ years of professional Level Design experience with a focus in horror
Proven experience making FPS levels with examples of your work in the documenting phase through greyboxing
Proven track record using problem-solving skills to solve issues that arise during development
Strong documentation skills
NICE TO HAVES
Experience of Blueprints in Unreal
Prior experience melding tactical shooter gameplay and Horror
Experience with Co-op game design
Experience with Jira for task tracking and bug fixing
Experience with markdown based software