Job Description
We're Hiring! 3D Environment & Character Modeler (High-Fidelity Assets)
Location: On-site | Santa Monica
Type: Full-Time Hire
Experience Level : 2-3+ Years
Salary range: $70,000 - $75, 000 Annually
Benefits: Full Comprehensive Health Coverage
We’re looking for a skilled 3D artist with experience in both character and environment modeling for real-time applications. The ideal candidate is comfortable creating high-fidelity, production-ready assets and optimizing them for interactive use in Unreal Engine. This role combines technical precision with artistic quality, supporting a visually demanding immersive experience.
Responsibilities
- Model realistic human characters, props, and environments with clean topology and PBR textures.
- Create structural elements such as interiors, debris, tactical barriers, and architectural details.
- Develop optimized assets for use in Unreal Engine, with consideration for performance, LODs, and scalability.
- Generate UVs, bake maps, and texture using tools like Substance Painter or equivalent.
- Collaborate with animators and developers to ensure asset readiness and engine compatibility.
Requirements
- 2–3+ years of experience in 3D modeling for games, XR, or cinematic pipelines.
- Proficiency in industry-standard tools: Blender, ZBrush, Maya, Substance Painter/Designer.
- Strong skills in both organic (human characters) and hard-surface modeling (structures, equipment, props).
- Experience modeling military or tactical characters, including realistic body proportions, detailed uniforms, armor, and gear.
- Ability to create high-detail facial and anatomical features suitable for close-up viewing and rigging.
- Proven skill in designing complex, destructible environments (e.g., breached walls, crumbling structures, debris-laden urban layouts).
- Mastery of UV unwrapping, baking, and texturing for photorealistic results using PBR workflows.
- Strong understanding of real-time asset integration, including optimization for performance, LODs, and memory management.
- Familiarity with engine constraints, such as triangle budgets and lighting systems within Unreal Engine.
- Portfolio must demonstrate realism-focused work that highlights both character believability and environmental depth under real-time conditions.
Other Requirements:
- Must have valid work authorization for United States Of America: visa sponsorship is not available for this role.
- Must be within commuting distance from Santa Monica, CA or planning to relocate.
What We Offer
- Salary range of $75,000–$80,000 per year
- Full health coverage
- A collaborative and intellectually driven team environment
- Unlimited PTO
Job Type: Full-time
Pay: From $70,000.00 per year
Benefits:
- Dental insurance
- Health insurance
- Paid time off
- Vision insurance
Schedule:
- 8 hour shift
- Monday to Friday
Work Location: In person
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