Technical Artist

Crater StudiosNorth AmericaPosted

Job Description

Department: Art

Employment Type: Full Time

Location: Remote

Bridge art and engineering. Optimize shaders, build tools, and maintain performance targets across our UE5 titles.

About the Role

Crater Studios is seeking a talented Technical Artist who is passionate about implementing cutting edge graphical and functional elements in Unreal Engine 5. You'll be the bridge between art and tech, bringing creative ideas to life end to end, from conception to execution. A big plus if you're adept at coding and scripting.

Responsibilities

  • Design and implement stunning visual effects using Unreal Engine's Niagara system
  • Create animations and integrate them seamlessly into the game pipeline
  • Work closely with the design and engineering teams to implement graphical and functional features
  • Optimize assets for performance while maintaining visual fidelity
  • Prototype and implement new ideas, combining art, VFX, and technical tools
  • Contribute to solving complex technical challenges in rendering, shaders, and effects

Requirements

  • Proficiency in Unreal Engine 5, including Blueprints and Niagara
  • Strong understanding of VFX, animations, shaders, and materials
  • Problem solving skills to implement graphical and gameplay elements
  • Programming experience (C++ or Python) is a strong plus
  • Passion for gaming and pushing the boundaries of game visuals

To Thrive at Crater Studios

  • Be a self starter who thrives in fast moving, ambiguous environments
  • Be comfortable wearing multiple hats and figuring things out as you go
  • Care deeply about quality, creativity, and execution
  • Have a genuine passion for games, creators, and online communities
  • Share our vision of building interconnected games and communities that scale together

Apply for this role

Apply via email: craterstudiosdevs@gmail.com